Download Inside DirectX (Microsoft Programming Series)

Download Inside DirectX (Microsoft Programming Series)

In various other site, you may really feel so tough to discover the book, but here, it's very easy then. Several sources in different kinds as well as themes are additionally offered. Yeah, we offer the generous books from libraries around this world. So, you can take pleasure in reading other nation publication and as this Inside DirectX (Microsoft Programming Series) to be your own. It will not need complex ways. See the link that we provide and pick this publication. You can find your real remarkable experience by only reviewing publication.

Inside DirectX (Microsoft Programming Series)

Inside DirectX (Microsoft Programming Series)


Inside DirectX (Microsoft Programming Series)


Download Inside DirectX (Microsoft Programming Series)

Where you can locate the Inside DirectX (Microsoft Programming Series) easily? Is it in the book shop? Online book store? are you certain? Keep in mind that you will certainly locate the book in this website. This publication is really referred for you because it gives not only the experience however additionally lesson. The lessons are very useful to offer for you, that's not regarding that are reading this book. It has to do with this book that will provide wellness for all people from lots of cultures.

Any books that you read, no matter how you obtained the sentences that have read from the books, definitely they will certainly provide you goodness. However, we will certainly show you one of suggestion of the book that you have to read. This Inside DirectX (Microsoft Programming Series) is exactly what we certainly imply. We will reveal you the practical reasons why you need to read this book. This publication is a type of valuable book written by a knowledgeable author.

You may not feel that this book will be as essential as you believe right now, however are you certain? Discover more regarding Inside DirectX (Microsoft Programming Series) and also you can really find the advantages of reading this publication. The given soft documents book of this title will certainly give the incredible scenario. Also analysis is just leisure activity; you could start to be success b this book. Assume more in judging guides. You may not judge that it is very important or otherwise now. Read this publication in soft documents and also get the ways of you to save it.

Something different, that's something elegant to read this kind of representative publication. After getting such publication, you might not should consider the method your member about your troubles. Yet, it will certainly offer you facts that can influence just how you look something and also think about it appropriately. After reading this publication from soft data offered in web link, you will certainly understand how exactly this Inside DirectX (Microsoft Programming Series) comes forward for you. This is your time to pick your publication; this is your time ahead to your necessity.

Inside DirectX (Microsoft Programming Series)

Amazon.com Review

Today, the most popular PC games all run on Windows 95--not DOS. No doubt Microsoft's DirectX gaming platform is the reason. Inside DirectX delivers you to the world of building games on Windows 95 and NT using Microsoft DirectX technology.Bargen and Donnelly walk beginners through the features of DirectX, beginning with its underlying COM architecture and basic concepts for all DirectX programmers, such as surfaces, double-buffering, and "blting" (or copying) graphics. The rest of the book explores the fundamentals of programming with the various aspects of DirectX. These include DirectDraw (for 2-D graphics), DirectSound (for sound), DirectPlay (for multiplayer gaming) and DirectInput (for mouse and joystick input). Also included are the basics of Internet gaming. Direct3D, the part of DirectX that handles 3-D rendering, is wisely omitted here in the interest of simplicity.The samples in the text are small and manageable enough for any experienced C programmer to handle; the accompanying CD includes a copy of DirectX 5.2. DirectX has a well-deserved reputation for being tricky, but Inside DirectX has all you need to get started on writing games and other high-performance multimedia applications. --Richard Dragan

Read more

Product details

Series: Microsoft Programming Series

Paperback: 550 pages

Publisher: Microsoft Press (April 1, 1998)

Language: English

ISBN-10: 1572316969

ISBN-13: 978-1572316966

Product Dimensions:

7.5 x 1.5 x 9.1 inches

Shipping Weight: 2.6 pounds

Average Customer Review:

3.6 out of 5 stars

17 customer reviews

Amazon Best Sellers Rank:

#2,921,721 in Books (See Top 100 in Books)

This book is really helpfull if you want to master the basic DirectX components (it does not include Direct3d and DirectMusic). The book reads like a reference book: it explains every function of every component and provides sample code on the way. However, it also includes tips for the deeper insight. Knowledge of Win32 API and C/C++ is required, though. If you are new to windows programming, I highly recommend Windows Programming for Dummies. Together with this book they make up a perfect introduction to DirectX.

First and foremost this book was written when directX 5 was the standard. Now we are up to 7/8 and I assume there have been many changes, at least there are some examples in the DirectX 7 SDK which use functions not covered in this book. The lack of complete code examples or exercies means this is definately not a tutorial and there are no tables to indicate it is a reference book. In fact, the book seems to be a collection of ramblings about directX and computer graphics in general. Maybe this was never intended to be a reference or a tutorial, but either would have probably been more useful.

What I expected: A paper copy of the docs that ship with the DirectX SDK.What I got: A great understanding of how DirectX works with out someone else's idea of how you should wrap up the DirectX COM. I now have four books on DirectX, this is the only one I even bother looking at anymore.It's true there are not a lot of "try this" exercises. But on the up side, the whole book has usefull information, unlike others where half the book is just code you can find on the CD anyway.If you want to learn DirectX with out all the clutter that other books contain, get this book!

Bargen and company have put together a very much no-nonsense beginners guide to DirectX that doesn't complicate matters by building a game engine, as so many other books do, but show you the building blocks so you can make whatever you want of it yourself. The book has a very simple and accurate way of exposing the information (and so it should be), but still maintains a great focus on what's important to know about the inner workings of DirectX. There are a couple of things though that detract one star from my rating. Firstly, the book asumes that the reader has some knowledge of fundamental game and graphic issues, such as how animation takes place, and hardware issues, such as a bit of memory managment, and pixel/bit workings of display devices. Secondly, it's a bit short and snubby. I would have enjoyed a lot more of the same. Nevertheless a great read. Icelandic programmer

A no-nonsense approach to DirectX. Instead of attempting to create wrapper class for the DirectX objects, they reference and use it directly. A book for those who are more interested to know how to use DirectX then having a set of ready wrapper classes. It was disappointing however to note the lack of D3D. Perhaps they should come up with a book on D3D or DirectMedia. Very good book, a must have for beginners and experts! After all, experts may know the tips and tricks of DirectX, but do they realy know the 'how and why' of it? Who better to know those than the developers of DirectX!

When it comes to a useful description of how to use DirectX (sans Direct3D) I couldn't have asked for more. Between the excellent examples on the source CD and the straightforward explanations in the book, I have gone from zero knowledge to a reasonable grasp of DirectX fairly quickly. As a testament to how much I refer to this book in my home projects, the binding is starting to wear out. I can't remember the last time I've used a reference book this much, with the exception of K&R's "The C Programming Language." Excellent work.

The DirectSound, DirectDraw, DirectInput and DirectPlay APIs are all described in a one-two-three fashion. The functions you need are presented more or less in the order you need to call them. If you get stuck, there's usually a sample you can pick apart to get you un-stuck.Direct3D coverage would be nice, but as 3D graphics is rather more complicated than the other stuff, it's probably a subject for a book all of its own...

When I got this book I was new to DirectX and windows programming pretty much, and this book made it real easy for me to learn what I was doing. Basically all you need to understand is how classes work :) If you know what you're doing in DirectX, I advise you just use MSDN, thats all I use anymore.

Inside DirectX (Microsoft Programming Series) PDF
Inside DirectX (Microsoft Programming Series) EPub
Inside DirectX (Microsoft Programming Series) Doc
Inside DirectX (Microsoft Programming Series) iBooks
Inside DirectX (Microsoft Programming Series) rtf
Inside DirectX (Microsoft Programming Series) Mobipocket
Inside DirectX (Microsoft Programming Series) Kindle

Inside DirectX (Microsoft Programming Series) PDF

Inside DirectX (Microsoft Programming Series) PDF

Inside DirectX (Microsoft Programming Series) PDF
Inside DirectX (Microsoft Programming Series) PDF

powered by Blogger | WordPress by Newwpthemes